

So I would like to ask: Will it be possible to enter the Power Plant again later or will my completionist soul suffer a severe blow? :D Edit: The Power Plant has opened again after the trek through Gamma Tower, so praised be developer's foresight. To summarize, it's highly unlikely that the player has recruited Rhajat at this point and chosen him as part of the party that frees the Power Plant. The nearest location to buy the accessory that prevents damage from these floor tiles, though, is far away at Alto University (outside), where the game (when the player enters the building) first reduces the party to Airia only and then splits the party in two and opens up the Power Plant, which seems to be an one-time-only dungeon, but contains a vending machine (Live Wire). Of course, you as the developer should know that the player likely won't complete the "Ether Formula" side quest (which lets the player recruit Rhajat, who can learn skills by interacting with vending machines) immediately, the reason being that the related dungeon (Crystal Shrine) features damaging floor tiles. Unfortunately, the one time I acted against my "do everything else before advancing the main storyline" directive, I probably missed something permanently. My favorite discovery so far was the Rat's Tail.

I love how the game constantly provides exploration incentives and rewards the player for being attentive. By the way, this happens when saving on file 1 before the auto save occupies file 1 (players like me who save as soon as they're in control could think that the save system is broken): TypeError Cannot read property 'fileId' of null Is this a bug? Or is this intended, meaning that the skill can - with regards to mob monsters and equipment - (only) be used to see drop items and their drop rates? Or do only certain mob monsters carry stealable equipment so that I need to check every mob monster in every random encounter? Maybe I got it wrong and the equipment steal mechanic is limited to boss fights like the one against Bandersnatch. Yet so far all equipment choices of mob monsters have always been grayed out, making it impossible to select them. By using Faris' "Theft" skill "Snatch" and selecting an enemy, the player can choose which one of the enemy's items Faris should attempt to steal. One question, though, concerning the steal mechanic. There are lots of interesting quests and cleverly hidden items, and the battle system is fun, exhibiting just the right amount of complexity. All participants take at least four seconds in between attacks, this wait time is dubbed "TPB Speed" and increases in length if the participant does not have the best agility out of all members in the battle.I've really enjoyed the first hours of the game. The TPBS first introduced in RPG Maker MZ is similar to the ATB system in RPG Maker 2003. In newer versions of the program, the filling speed slows down as it fills up. The amount of time is relative depending on how high each participant's agility stat is, higher agility results in less time required before each attack. xDĪTB is used for RPG Maker 2003, in which both enemies and actors cannot attack immediately, a certain amount of real time must pass before they can attack. Nearly all RPG Maker programs come with a basic turn based battle system where players can select what attacks to use for all allies at once, and then when selected the actors and enemies use attacks in an order determined by their agility stat.

Default battle systems Turn based battle system
